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Old Dec 07, 2006, 03:08 PM // 15:08   #21
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Dunkoro with OOB? Just give your monk heroes Power Drain and/or Leech Signet. :P

So far I haven't hit a single mission that can't be done with heroes/henchmen, in fact there have been a good number I've been wiping several times in a row with real players, only to get master's on the first try with my heroes. I'm at ROT right now, my brother said he beat the entire thing save the last two missions with just henchmen. And for the last two... The second-last can be beat with Spoil Victor, the last just jackhammer Heal Party and Light of Deliverance.

The only really problematic AI I've seen are:
- Tahlkora inspiring Faintheartedness and then using it.
- Olias using arcane echo on enfeeble and p-bond.
- Monk heroes that spam Blessed Light as if I put it on their bar as a heal.

So am I buying chapter 4? That depends if it sucks or not. I'm not making buying decisions on something that's not out, so why should you? If anything, my real concerns over GW's future are that its playerbase may dwindle from lack of new players if the barrier to entry, which currently sits at $150, goes any higher.
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Old Dec 07, 2006, 03:11 PM // 15:11   #22
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I hate to say this, but no. While I have played GW more than any other game by far(and that's saying something), there is just too much to do with all of these chars. I mean to get through Nightfall and get your Lightbringer Rank, etc. just takes too long. If I wanted to bring my Ranger and Rit through Nightfall - or do something with the other chapters. Way too much to do - it's getting insane. Plus - there are not nearly as many people in one place as there used to be. Heroes have taken away A LOT of the player interaction as well. I'm happy with what I have.
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Old Dec 07, 2006, 03:12 PM // 15:12   #23
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Quote:
Originally Posted by x64600
Are you planning on buying the next chapter of Guild Wars after Night Fall?
Yes, Looking Forward to it. The only thing that would make me not buy it is if the whole landscape were like post-searing Ascalon. uhhh *shudders*

Quote:
Originally Posted by x64600
1. The chapters are creating diffusion of the player community. The loss of players is Ubiquitous in most areas of the game where solo play is undesirable. It is hurting the game more then anything else.
Would you continue to play the game after campaign 4 came out? If you did and you did not buy campaign 4 you'll still have the same problem of not having anyone in the mission towns.

Quote:
Originally Posted by x64600
2. I have lost faith in game play being fun. Solo play is becoming unfeasible with the broken AI. I tend to solo because I have a lack of people to play with. Solo play has been ruined with the end game of Night Fall. Game play should never be so frustrating that I have to stop playing before I become angry.
Solo play...why do you complain about there not being enough players and then complain that you can't play solo....or was I missing something?

Quote:
Originally Posted by x64600
3. I have lost faith in Guild Wars getting any better. The trends to counter mandate any creative tactics players develop to move efficiently throughout the game has been unyielding for any evidence of game play allowing for the freedom that drew me to guild wars to begin with. While alone this issue does not warrant a great deal of distress. When coupled with the others it resounds with impalpable value.
This lack of knowledge and skills also irritates me. What is particularly annoying is when you're trying to monk in Zen Daijun and a sin aggros everything on the map and when asked "Have you bought new armor since your starter armor?" you get the reply "what is armor"... "D'OH".

Quote:
Originally Posted by x64600
4. Solo play is diminished while team play is scarce. Not even the novel Heroes can grasp the tactics considered necessary associated with some vital builds. I observed Dunkoro kill himself with Offering of Blood. Zhed shadow hoof was noted killing himself with Ether Prodigy. They are not capable of timing, or using skills in tactful sequence.
Why did you give Dunkoro offering of blood. I find he works much better with Light of Deliverance, Ethereal Light, Signet of Devotion etc.. I have also noticed that Heroes cannot use certain builds because some need a degree of human input. I don't see this as a reason not to buy a new chapter...all you need to do it tweak the builds to they can use them efficiently. For example, my Dunkoro has Jamei's Gaze...all he seemed to do was spam it and had no energy so I made minor tweaks and now he works fine.

Quote:
Originally Posted by x64600
5. The impression that I am being embittered is distressing. With the majority of games there is the tendency for the game to cheat in order to create the illusion of a challenge. With the continued efforts to diminish viable tactics forcing players to conform to stipulated tactics in order to play while creating overwhelming situations that limit the enjoyment of the game. I feel that the value of the game is greatly reduced of any actual viable intrigue.
You can make new challenges for yourself by limiting the number of perty members or just saying "I don't need this cookie-cutter build to make this work"...Sometimes some missions do seem to get stuck in a rut, like Gate of Madness where you have to kill Shiro. I actually suggest to the group that we might as well do the bonus as it is really quite easy...and it's nice to see that with this mission the "We NEED a Spoil Victor Necro" attitude has worn off.

Seems to me most of your gripes are with PuGs. I sympathise with that...I usually pick heroes every time. Last night I had some real good luck with a group I did the last 3 NF missions with, with Masters, I might add...sometimes my faith in PuGs gets restored with is nice.

But yea, Bring on Campaign 4...unless it's another Post Searing Ascalon.
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Old Dec 07, 2006, 03:12 PM // 15:12   #24
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Yes.

Why: In my mind it still is the best MMO out there, so why change?

- Xeeron
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Old Dec 07, 2006, 03:12 PM // 15:12   #25
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Quote:
Originally Posted by Riotgear
my real concerns over GW's future are that its playerbase may dwindle from lack of new players if the barrier to entry, which currently sits at $150, goes any higher.
barrier of entry is ONE chapter - $50.00
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Old Dec 07, 2006, 03:17 PM // 15:17   #26
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Quote:
Originally Posted by Sophitia Leafblade
the wammo-need i say more
I'm shocked!

I'd have thought you of all people would appreciate the wammo and recognise it as an integral part of the game.
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Old Dec 07, 2006, 03:20 PM // 15:20   #27
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Yes, I think I probably will.

Why? Cause it's FUN
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Old Dec 07, 2006, 03:21 PM // 15:21   #28
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Its so far away and so little is known about it yet. And so much can change in my personal preferences yet.
I just don't know, and find it too early to speculate.
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Old Dec 07, 2006, 03:23 PM // 15:23   #29
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Quote:
Originally Posted by Ninna
barrier of entry is ONE chapter - $50.00
Viability in PvP generally requires all three. Running a warrior with Eviscerate and Critical Chop for example requires two chapters by itself, which means you've gotta shell out $100 more if your first chapter was Factions, or wait until they rebalance things again. Several things are a severe barrier to entry in PvE as well, i.e. Spoil Victor is a staple boss-killer these days, inspired/revealed are essential for burning monster hexes/enchantments yet lack equivilence in Nightfall, etc.

As for the "farming" complaints....

What do you people want? Every MMO has some ridiculous unreachable goal so people don't complain when they hit the limit and actually do get everything. You don't NEED any of the top-end stuff any more, you can build everything from collector's weapons and mods. 100k is enough to max out your character stat-wise, and past that everything else just makes you look pretty. Complaining about farming for luxury crap is absurd.

Last edited by Riotgear; Dec 07, 2006 at 03:26 PM // 15:26..
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Old Dec 07, 2006, 03:28 PM // 15:28   #30
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Quote:
Originally Posted by Celestial Beaver
I'm shocked!

I'd have thought you of all people would appreciate the wammo and recognise it as an integral part of the game.
hehe soz beaver, it just had to be put in there couldnt resist
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Old Dec 07, 2006, 03:28 PM // 15:28   #31
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I will be buying it. Arenanet has sucked me into the Guild Wars world and I want to see more of it. I like 95% of what they did with Nightfall. I liked the changes they added with Factions. I do go back and play in Tyria quite a bit as well. I enjoy running around in the new areas and trying out the new skills.

Sure GW has some issues, I don't know a game I've played that doesn't have issues that I think should be corrected, but never will. It all comes down to persoanl preference on things and unfortunately, playing an online game like this, you can't really mod your game to get ti to play the way you want, etc.

I may not be buying the Collector's Editions anytime soon, but I will plunk down another 45 bucks to get more areas to explore and play in with my characters.

Chapter 4. Count me in.
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Old Dec 07, 2006, 03:43 PM // 15:43   #32
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Why in the world would you need more than one chapter to start playing GW? I would think that someone just getting into a game like this would want to start with one chapter, then move on to another once they're done with the first and have gotten their monies worth. I can understand some people wanting to jump into PvP who wouldn't care to do PvE. For them ANet has released PvP editions at about $40 each with all skills of that chapter unlocked. In my opinion if you can't come up with a decent build out of the 591 skills that come with the NF PvP Edition then maybe you should spend some time in the PvE game before you jump into PvP anyway.
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Old Dec 07, 2006, 03:44 PM // 15:44   #33
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I just hope it will come out in August like some rumors seem to suggest.

In six months, you just can't get everything explored,mastered and captured with seven characters!

I guess my P/D will not leave elona...
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Old Dec 07, 2006, 03:49 PM // 15:49   #34
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Quote:
Originally Posted by Xeeron
Yes.

Why: In my mind it still is the best MMO out there, so why change?

- Xeeron
QFT.

I will follow the Guild Wars saga as far as it goes, because despite all its problems, it is still the most enjoyable game I have ever played, and I love being a part of this community.

That's not to say that I won't buy and play other games, but I can't see myself losing interest in Guild Wars.
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Old Dec 07, 2006, 03:54 PM // 15:54   #35
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I don't know about buying the next chapter, I'm thinking I will but I'm going to try warhammer online first.. my 2 cents.
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Old Dec 07, 2006, 04:09 PM // 16:09   #36
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I'm beginning to agree with the OP. It's becoming harder and harder to play as a casual player with each progressive chapter. While Nightfall is a heck of a lot more fun than Factions was, it really isn't happening. I've yet to be able to do any by the first two Titans quests in Prophecies because of the impossibility of finding groups to do them. (My guildies and I didn't finish Prophecies' missions until slightly after Factions came out.)

Everything's too expensive (the vast number of skills! It's impossible to get even all the non-elites without devoting my life to the game; getting decent armor has been made so much more difficult with the insignia system), they're hiding too much away behind 'elite' content, etc.

I'm also getting annoyed with the "chapter" format rather than any plain "expansions". They need to slow down a bit (NB: I'm glad to hear they're putting extra time into chapter 4 before it's released; it will not be April) on adding new continents.

Last edited by mqstout; Dec 07, 2006 at 04:17 PM // 16:17..
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Old Dec 07, 2006, 04:10 PM // 16:10   #37
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CE both accounts with pleasure.
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Old Dec 07, 2006, 04:11 PM // 16:11   #38
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I will definitely buy chapter 4, even if Anet pulls a factions II. I have 3 protector of Elona titles. One title was gotten entirely with heroes/henchies. I don't see how the games isn't soloable, unless you mean going into a mission as 1/8 and beating it. Then again that might be possible too. Gates of Madness was hard the first time. Shiro killed my team in about 1 minute. I did some research, reskilled a few heroes, Shiro dead in 1 minute after clearing the bonus. Abbadon's Gate, finished it in under 10mins with Olias as my MM. (yes, I forgot to switch him out before the mission)

My Dunkoro usually gets beaten to death, later I realized I set him to attack instead of passive/defense. If he's sacraficing himself to death, give him other energy management skills. Look into the inspiration line, there are a few e-management skills that you could give him that also interrupts(drain, leech). As smart as heroes are now, it's still programming. It will never think for a moment that "hmm, my health is under 50% and I'm surrounded by foes that hit really hard, maybe I shouldn't use a sac skill.

I'm not sure if the "cheat" that the OP commented on is the AFK LB farming or not, however I can tell you that finishing the game doesn't require the LB skills. It makes it easier, however you don't need them.
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Old Dec 07, 2006, 04:12 PM // 16:12   #39
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I don't know if I could go back to a game where levelling matters. Ugh.
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Old Dec 07, 2006, 04:19 PM // 16:19   #40
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When ANet finally gives us "word" on extra storage, I'll gladly give my "word" on the next installment. Go ahead and keep adding things to the game for us to get (inscriptions, insignias, holiday items, etc.), but don't add anywhere for us to put them. Thanks a LOT. I love all the new things that have been added to the game too. I fear we're all getting taken for a gigantic RIDE on the 'more storage' issue. That the devs at ANet are holding off on doing anything in hopes all the cries and complaints just stop one day. Every damn Gaile Gray chatlog is full of her comments not having 'word' on more storage. Well, get word! ANet listens to the players, right? People want to know when this sort of upgrade is coming, and people want it. We aren't asking for some random feature that changes nothing of the game's inherent flaws, so stop working on that. We want more room to hold the damn stuff that's already in it. ANet - if you even played the game with the mindset of a hardcore GW player you'd quickly realize that there isn't enough storage, and what little there is equals a gigantic PITA for switching items between characters we're forced to use as mules. Maybe I'll decide to keep playing this game when I actually have some place to store the fruits of my labor. No, I'm NOT willing to discard the fruits of my Factions labor or the fruits of my Nightfall labor just because there is new Chapter fruits to be had in the next installment. ANet can spare the extra space. I've paid them $150 so far for practically the same amount of storage as I got with my $50 purchase of Prophecies. You're not getting one more cent out of me until I get more storage out of you. I hope many other die-hard players also feel this way.

This game is built around changing builds and strategy, but there's simply not enough storage room to hold multiple armor sets. (Level 16 in various attributes, because GW's rune system prevents easily changing the extra levels placed on armor which = more space needed). If this game was an actual product of strategy, I'd have more room to keep all the gimmick mods and inscriptions, and build combinations I could think of. The strategy should be knowing when I have to use these mods/inscriptons, not whether or not I want to use my one remaining storage slot to hold a +20% vs Skeletons mod or something more general. Too bad that's the case right now though. I have to opt for the general solution, because for the allotted space it's the only way I can combat all possible things with my characters. While we're on the subject, why the hell did this game ship with Attribute Refund Points anyways? I cannot believe that among the ANet devs, and all their testers, with the multi-year beta test period, that enough stink couldn't be raised to have that idea dropped sooner than it was.


I'm starting to get a bit miffed at the things that ANet doesn't realize about their own game too, which makes me wonder just how much they even pay attention to the damn thing. How could they have NOT realized by now that the Titan at the end of Abaddon's Mouth mission in Prophecies doesn't attack at all? It just walks into the lava and stands still. The Lich summons the damn thing to attack your party, but it doesn't. You know what? The damn titan has stood still the entire time I've had Guild Wars (over 1.5 years now). Has anyone at ANet ever gotten that far, saw the pacifist Titan, and even considered running down the halls and telling their fellow devs to, you know, fix it? Or have none of you even bothered to get that far in the first place?

Sometimes, I think, wow. The lack of forward thinking from ANet is a bit ridiculous. How many times did we have double-faction AB weekends, and nobody at ANet even considered to increase the game capacity to handle the extra demand? Every time there were complaints, and only afterwards did we ever get a, "oh, we should've realized that". Yeah, you should have. Beforehand. You added a 'WTS' filter to global chat a some months ago, but 13 seconds later people were already coming up with combinations to get around it. Why haven't you done anything else to curtail the global spam? Add more combos to the filter, or issue tempbans to the people who are willingly circumventing your desire to have them use the trade channel?

If you want a recent example of the lack of forward thinking, here's a great one. I bet nobody at ANet even knows about the Stygian Veil chestrun. Hint: we can get 1-2 free chests w/o drawing one bit of aggro. Is this the kind of forward thinking that takes place within your offices? Let people have free run at all the elite-mission skins? Why do I care to play the elite mission in the first place if I can get good drops just from running that chest spot? Is this the kind of elite promotion you want for a zone you just inserted into the game a week ago? You think all the Gloom Shields being sold in Kamadan, D1 the past few days are from elite mission group drops?

I don't mind the solo farming nerfs and the new AI all that much particularly, but the excuses used for doing it aren't fooling me. If the economy was getting screwed up THAT bad by the 55 build, et al, why the hell did you leave it alone for over a freakin' YEAR then? Spirit Bond was deemed "needed to nerf" in the pre-NF skill update. Okay then. Well, tell me why you left this apparently evil, evil skill in its same form for the ENTIRE duration of Factions then? You just sat there while 55'ers/Spirit Bonders solo farmed all the greens and overfarmed areas so this legit playerbase you claim to be protecting (by doing all this stuff) had to farm the same boss 30x for hope of one green drop. Seems to me that something that dangerous and *harmful* to your game's economy and legit playerbase (as you claimed) would've required a bit more urgent action, right? Nope. You should've just said you thought it was time for all the farmers to stop. Just say that you wanted them to stop killing Trolls all day and actually buy/play through Nightfall with more than one character. That's a perfectly fine reason.


Guild Wars is a decent game, but it still needs a lot of work to be the type of game it's supposed to be. I want to be able to mix and match many different builds, but at this point I don't have the room to. If that's the way ANet wants it, fine. Well, how about doing some of that forward thinking and realizing that subsequent characters made by players to get around this limitation need to be able to be developed quicker. If I have to make a new character because my existing ones don't have enough room to hold different builds, then quit with the roadblocks. I'm sick of having to cap the same damn elite skill 10 times for each PvE character I make. I'm sick of having to play through all the early-game content 50 times when the only reason I have the newer character is to play endgame areas with the freedom and ability to have a different build that my older characters could not. How about realizing that if I'm forced to use 3-4 of my characters as storage mules that I'm going to need an easier way to transfer items between all my characters? All this login, logout, login, logout, login, logout, login BS is really starting to wear thin. ANet says they read suggestions on fan forums all the time. Suggestions have been made. Has nobody made a suggestion yet that you like? That you could build from? How could we have NOT? People only gripe about storage every other hour somewhere on the internet. Simply put, I believe you aren't willing to find a compromise on this issue at all, and are merely waiting it out.


Good game as it is, but it could so easily be even better. That's what really ticks me off. If I just had room to store all of my "Armor +5 (while taking a dump)" inscriptions, then maybe I'd bother to find a use for them instead of immediately cashing them into the merchant for 25g. Just to prove I'm not all mad, all the time, I really like the Heroes (although the current implementation could use some improvements), and I especially like the ability to save build templates. I like Nightfall. A lot. At least the few crumbs of it I can still fit in my account's pocket.


LATE EDIT: Fixed a few spelling errors. Long post, and I was tired. Sue me.

Last edited by TideSwayer; Dec 08, 2006 at 12:45 AM // 00:45..
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